Google Goggles!
March 2nd, 2012I’m still waiting for my Dick Tracy video watch.
Supposedly the new optical Googling glasses will be adept at facial recognition as well other typical virtuoso Google tricks. It will provide a nearly instant data stream on the person you’re viewing, the building in the distance, a work of art, or a product label.
New technologies and display systems require interface designers (like us) to rethink the way users will interact with their existing apps and what new apps may be possible. Web designers quickly found out that a standard website wouldn’t display optimally on a mobile device and adjusted accordingly. Interestingly enough, the trend toward bigger text and bigger navigation buttons is now cross-pollinating from mobile back to the web. Now we will wrestle with that same issue on these new devices.
Like other mobile devices, Google Goggles will probably not be the primary interface through which work is done. Just as current mobile phones are not the primary business interface for most of us. So the question is, what level of UI will be optimal for these displays? Will the mobile augmented reality standard easily translate to the goggles or will there be other enhancements particular to this delivery method?
Our prediction? Head-up displays are on the horizon. Be prepared for a zillion “accessories” - lens cleaners, custom cases, charging stations, etc. Look for a burst of augmented reality games and applications. Look for changes in behavior, changes in fashion, new buzzwords, new laws passed, you know the drill. Our design team will stay current with the state of the industry but I’d still like my Dick Tracy video watch.










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